Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.08.05 00:50:00 -
[1] - Quote
Ironically the issue isn't that small launchers have ANY sort of modifier... They can't see what they're shooting at either... The problem is someone on their team CAN see you, and thus your little red icon pops up on the screen with no character below it, and they shoot at the red arrows on their HUD to kill you... Since they orbit well above visual range no one can spot their dropship in the sky, so their icon doesn't pop up for forge gunners to shoot at, and as we all know swarm launchers only operate on lock on. However, you will notice when Forge Gunners get into a tower, they CAN rain hell down on tanks they can't see because the same principle applies and they can shoot at the icon when a tank is spotted by a team mate. In reality The best solution to these problems in my experience has been a very quiet un-intrusive scout dropship orbiting high above, and highlighting all these enemy dropships and tower nests...
However, once again even though this would be a dropship fulfilling a designed in game role (Namely scouting unreachable areas and deploying teams to handle them), it provides NO benefit whatsoever to that pilot because CCP built them with that sort of intent in mind, but didn't give them ANY rewards whatsoever for fulfilling their role, thus no one will do it, and no one should do it... Matter of fact I encourage all dropship pilots to continue to abuse dropships in ALL the wrong ways, and everyone else to continue to complain about it fervently so that all this problems are for certain solved in the next patch, because if they're not, I blame the community for not being loud enough, and the people telling others to stop complaining for hamstringing this game.
That all being said I agree one of two things needs to happen, A draw distance needs to be increased... OR a better idea would be to allow icons to appear at ANY distance like they did in the first build, and allow swarm launchers to lock onto vehicle ICONS not the actually vehicle model, and thus encouraging scouting while potentially giving swarms unlimited range... I would support just giving swarm long unlimited range, except I know for a fact if we did this people would start grabbing the wide angle Swarm launcher and camp a high spot in the map and just scan the emptiness looking for free locks, which in and of itself would be an abuse, thus I don't promote being able to lock something you can't see at all.... Further I can't promote the idea of unlimited draw ranges because I know what that would do to server loads... |